MW4 · NOT STARTEDStats appear here once MW4 has real matches. Past seasons are one tab over.
One card per season. Tier follows that season’s ED Rating.
VIEWING
PRORANK #52
04
Seattle SurgeSMG
ED42.6
0.95K/D
4103DMG/10
168S&D DMG
5STREAK
5CLUTCH
VIEWING
PRO
04
Vancouver SurgeSMG
ED56.4
0.97K/D
2788DMG/10
90S&D DMG
—STREAK
5CLUTCH
VIEWING
PRORANK #18
04
FaZe VegasSMG
ED65.7
0.99K/D
3100DMG/10
97S&D DMG
12STREAK
8CLUTCH
VIEWING
NOT STARTEDCard unlocks when MW4 begins
RATING BY SEASON
▲ 9.3 vs BO6
SUPERSTAR 85+STAR 75–85PRO
Each season is rated within its own player pool, so the line shows standing from season to season, not a like-for-like score.
FINGERPRINT
Ranked among 62 MW3 players with 20+ maps
K/D#390.95
Damage#164,103
S&D damage#20168
First blood#1914.5%
Non-traded#5870%
Clutch wins#105
Best at Clutch wins (#10), weakest at Non-traded (#58). A full bar means the best in the league on that stat and an empty one the worst; the dashed ring is the middle of the pack. Non-traded is the share of a player’s kills that were not trades for a teammate. What do these mean?
FINGERPRINT
Ranked among 44 BO6 players with 20+ maps
K/D#330.97
Damage#392,788
S&D damage#3790
First blood#716.7%
Non-traded#1769%
Clutch wins#105
Best at First blood (#7), weakest at S&D damage (#37). A full bar means the best in the league on that stat and an empty one the worst; the dashed ring is the middle of the pack. Non-traded is the share of a player’s kills that were not trades for a teammate. What do these mean?
FINGERPRINT
Ranked among 60 BO7 players with 20+ maps
K/D#270.99
Damage#273,100
S&D damage#3797
First blood#617.4%
Non-traded#1767%
Clutch wins#48
Best at Clutch wins (#4), weakest at S&D damage (#37). A full bar means the best in the league on that stat and an empty one the worst; the dashed ring is the middle of the pack. Non-traded is the share of a player’s kills that were not trades for a teammate. What do these mean?
Closest profiles in K/D, damage, S&D damage, first blood rate, non-traded kill share and mode ratings. 100% would be an identical profile; two random players match about 37%.