MW4 · NOT STARTEDStats appear here once MW4 has real matches. Past seasons are one tab over.
One card per season. Tier follows that season’s ED Rating.
VIEWING
PRORANK #28
ReeaL
Carolina Royal RavensSMG
ED50.6
0.86K/D
3166DMG/10
—S&D DMG
6STREAK
0CLUTCH
VIEWING
PRO
ReeaL
Miami HereticsSMG
ED71.6
1.05K/D
2852DMG/10
99S&D DMG
—STREAK
4CLUTCH
VIEWING
PRORANK #34
ReeaL
Miami HereticsSMG
ED49.5
0.98K/D
3063DMG/10
106S&D DMG
7STREAK
1CLUTCH
VIEWING
NOT STARTEDCard unlocks when MW4 begins
RATING BY SEASON
▼ 22.1 vs BO6
SUPERSTAR 85+STAR 75–85PRO
Each season is rated within its own player pool, so the line shows standing from season to season, not a like-for-like score.
FINGERPRINT
Ranked among 62 MW3 players with 20+ maps
K/D#600.86
Damage#623,166
S&D damage—not enough
First blood—not enough
Non-traded#1074%
Clutch wins#450
Best at Non-traded (#10), weakest at Damage (#62). A full bar means the best in the league on that stat and an empty one the worst; the dashed ring is the middle of the pack. Non-traded is the share of a player’s kills that were not trades for a teammate. What do these mean?
FINGERPRINT
Ranked among 44 BO6 players with 20+ maps
K/D#151.05
Damage#302,852
S&D damage#2299
First blood#219.2%
Non-traded#771%
Clutch wins#174
Best at First blood (#2), weakest at Damage (#30). A full bar means the best in the league on that stat and an empty one the worst; the dashed ring is the middle of the pack. Non-traded is the share of a player’s kills that were not trades for a teammate. What do these mean?
FINGERPRINT
Ranked among 60 BO7 players with 20+ maps
K/D#360.98
Damage#373,063
S&D damage#12106
First blood#2112.3%
Non-traded#3066%
Clutch wins#421
Best at S&D damage (#12), weakest at Clutch wins (#42). A full bar means the best in the league on that stat and an empty one the worst; the dashed ring is the middle of the pack. Non-traded is the share of a player’s kills that were not trades for a teammate. What do these mean?
Closest profiles in K/D, damage, S&D damage, first blood rate, non-traded kill share and mode ratings. 100% would be an identical profile; two random players match about 37%.