MW4 · NOT STARTEDStats appear here once MW4 has real matches. Past seasons are one tab over.
One card per season. Tier follows that season’s ED Rating.
VIEWING
PRORANK #13
Insight
Toronto UltraAR
ED72.6
1.02K/D
3800DMG/10
161S&D DMG
10STREAK
5CLUTCH
VIEWING
PRO
Insight
Toronto KOIAR
ED54.0
1.07K/D
2745DMG/10
—S&D DMG
—STREAK
1CLUTCH
VIEWING
PRORANK #32
Insight
Toronto KOIAR
ED51.2
0.95K/D
2924DMG/10
93S&D DMG
8STREAK
4CLUTCH
VIEWING
NOT STARTEDCard unlocks when MW4 begins
RATING BY SEASON
▼ 2.9 vs BO6
SUPERSTAR 85+STAR 75–85PRO
Each season is rated within its own player pool, so the line shows standing from season to season, not a like-for-like score.
FINGERPRINT
Ranked among 62 MW3 players with 20+ maps
K/D#191.02
Damage#483,800
S&D damage#25161
First blood#565.8%
Non-traded#276%
Clutch wins#105
Best at Non-traded (#2), weakest at First blood (#56). A full bar means the best in the league on that stat and an empty one the worst; the dashed ring is the middle of the pack. Non-traded is the share of a player’s kills that were not trades for a teammate. What do these mean?
FINGERPRINT
Ranked among 44 BO6 players with 20+ maps
K/D#91.07
Damage#422,745
S&D damage—not enough
First blood—not enough
Non-traded#371%
Clutch wins#361
Best at Non-traded (#3), weakest at Damage (#42). A full bar means the best in the league on that stat and an empty one the worst; the dashed ring is the middle of the pack. Non-traded is the share of a player’s kills that were not trades for a teammate. What do these mean?
FINGERPRINT
Ranked among 60 BO7 players with 20+ maps
K/D#430.95
Damage#572,924
S&D damage#4593
First blood#398.9%
Non-traded#171%
Clutch wins#144
Best at Non-traded (#1), weakest at Damage (#57). A full bar means the best in the league on that stat and an empty one the worst; the dashed ring is the middle of the pack. Non-traded is the share of a player’s kills that were not trades for a teammate. What do these mean?
Closest profiles in K/D, damage, S&D damage, first blood rate, non-traded kill share and mode ratings. 100% would be an identical profile; two random players match about 37%.