MW4 · NOT STARTEDStats appear here once MW4 has real matches. Past seasons are one tab over.
One card per season. Tier follows that season’s ED Rating.
VIEWING
SUPERSTARRANK #2
Simp
Atlanta FaZeSMG
ED100.7
1.13K/D
4315DMG/10
157S&D DMG
13STREAK
6CLUTCH
VIEWING
PRO
Simp
Atlanta FaZeSMG
ED73.5
1.06K/D
2862DMG/10
92S&D DMG
—STREAK
3CLUTCH
VIEWING
SUPERSTARRANK #2
Simp
FaZe VegasSMG
ED85.9
1.09K/D
3269DMG/10
109S&D DMG
9STREAK
3CLUTCH
VIEWING
NOT STARTEDCard unlocks when MW4 begins
RATING BY SEASON
▲ 12.4 vs BO6
SUPERSTAR 85+STAR 75–85PRO
Each season is rated within its own player pool, so the line shows standing from season to season, not a like-for-like score.
FINGERPRINT
Ranked among 62 MW3 players with 20+ maps
K/D#41.13
Damage#64,315
S&D damage#34157
First blood#2413.2%
Non-traded#4071%
Clutch wins#66
Best at K/D (#4), weakest at Non-traded (#40). A full bar means the best in the league on that stat and an empty one the worst; the dashed ring is the middle of the pack. Non-traded is the share of a player’s kills that were not trades for a teammate. What do these mean?
FINGERPRINT
Ranked among 44 BO6 players with 20+ maps
K/D#131.06
Damage#262,862
S&D damage#3492
First blood#2212.2%
Non-traded#3067%
Clutch wins#263
Best at K/D (#13), weakest at S&D damage (#34). A full bar means the best in the league on that stat and an empty one the worst; the dashed ring is the middle of the pack. Non-traded is the share of a player’s kills that were not trades for a teammate. What do these mean?
FINGERPRINT
Ranked among 60 BO7 players with 20+ maps
K/D#41.09
Damage#83,269
S&D damage#6109
First blood#2911.1%
Non-traded#3466%
Clutch wins#193
Best at K/D (#4), weakest at First blood (#29). A full bar means the best in the league on that stat and an empty one the worst; the dashed ring is the middle of the pack. Non-traded is the share of a player’s kills that were not trades for a teammate. What do these mean?
Closest profiles in K/D, damage, S&D damage, first blood rate, non-traded kill share and mode ratings. 100% would be an identical profile; two random players match about 37%.