MW4 · NOT STARTEDStats appear here once MW4 has real matches. Past seasons are one tab over.
One card per season. Tier follows that season’s ED Rating.
VIEWING
PRORANK #33
TJHaLy
Carolina Royal RavensSMG
ED48.7
0.97K/D
3941DMG/10
158S&D DMG
8STREAK
4CLUTCH
VIEWING
PRO
TJHaLy
Carolina Royal RavensSMG
ED49.3
0.98K/D
2843DMG/10
105S&D DMG
—STREAK
5CLUTCH
VIEWING
PRORANK #58
TJHaLy
Boston BreachSMG
ED27.7
0.88K/D
3031DMG/10
—S&D DMG
6STREAK
0CLUTCH
VIEWING
NOT STARTEDCard unlocks when MW4 begins
RATING BY SEASON
▼ 21.6 vs BO6
SUPERSTAR 85+STAR 75–85PRO
Each season is rated within its own player pool, so the line shows standing from season to season, not a like-for-like score.
FINGERPRINT
Ranked among 62 MW3 players with 20+ maps
K/D#320.97
Damage#323,941
S&D damage#31158
First blood#716.9%
Non-traded#4371%
Clutch wins#134
Best at First blood (#7), weakest at Non-traded (#43). A full bar means the best in the league on that stat and an empty one the worst; the dashed ring is the middle of the pack. Non-traded is the share of a player’s kills that were not trades for a teammate. What do these mean?
FINGERPRINT
Ranked among 44 BO6 players with 20+ maps
K/D#320.98
Damage#322,843
S&D damage#14105
First blood#417.5%
Non-traded#3866%
Clutch wins#105
Best at First blood (#4), weakest at Non-traded (#38). A full bar means the best in the league on that stat and an empty one the worst; the dashed ring is the middle of the pack. Non-traded is the share of a player’s kills that were not trades for a teammate. What do these mean?
FINGERPRINT
Ranked among 60 BO7 players with 20+ maps
K/D#550.88
Damage#433,031
S&D damage—not enough
First blood—not enough
Non-traded#5663%
Clutch wins#520
Best at Damage (#43), weakest at Clutch wins (#52). A full bar means the best in the league on that stat and an empty one the worst; the dashed ring is the middle of the pack. Non-traded is the share of a player’s kills that were not trades for a teammate. What do these mean?
Closest profiles in K/D, damage, S&D damage, first blood rate, non-traded kill share and mode ratings. 100% would be an identical profile; two random players match about 37%.